Alchemist mage studying King's Mound's secrets
Wears: Enduring Spirit Vestments Level 2 +1 Armor: Cloth Enhancement: AC Power (Daily ✦ Healing): Free Action. Trigger: You use a Channel Divinity power. Effect: You gain a +2 bonus to AC until the end of the encounter. You also regain 5 hp
Wields: Wand of Ray of Enfeeblement Level 3 +1 Implement (Wand) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Power (Daily ✦Arcane, Implement, Necrotic): Standard Action. As the wizard’s ray of enfeeblement power
==Attack: Intelligence vs. Fortitude Hit: 1d10 + Intelligence modifier necrotic damage, and the target is weakened until the end of your next turn. WEAKENED ✦Your attacks deal half damage. Ongoing damage you deal is not affected.
Has: Brew Potion Scroll, Liquids brew and bubble, coalescing the raw substance of magic into a form you can drink. Level: 5 Category: Creation Time: 1 hour Duration: Permanent until consumed, Component Cost: Special, Market Price: 75 gp You create a potion or an elixir (see page 255) of your level or lower. The ritual’s component cost is equal to the price of the potion or the elixir you create.
Tree Shape Scroll Level: 2 Component Cost: 20 gp Category: Exploration Market Price: 100 gp Time: 10 minutes Key Skill: Nature (no check) Duration: 6 hours You transform into a Large tree or shrub. While you are in this state, you perceive everything around you as normal. You retain all of your statistics, though you cannot use powers or perform rituals. All your clothing and gear transforms along with you. The ritual ends and you revert to your normal form if you take any damage or take an action, or at the end of the ritual’s duration.
Hired by Sir Harold to unlock the mystic secrets of King’s Mound and the Wildelf tribes. Zosimus keeps much of his research hidden from the Knights in the hope that he can harness the mountain’s power for his own purposes. Zosimus was killed by the heroes in the King’s Mound mine along with his gruesome zombie Wildelves and canned Ochre Jelly.